algorithmic modeling for Rhino
The frame's geometry is created by entering the hard point co-ordinates, the tubes profiles are then chosen, either square, ellipse or polygons, the curvature of the tube is also editable. The objects are then baked and a little bit of processing to convert to T-splines is required.
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Albums: LWD Organic
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Sorry about the delayed reply. In my experience polygons give the nicest conversion, you have much more control and a nicer base to get creative with in t-splines. Joining the tube profiles together to get the smooth junction would also be difficult with out polygons, you need the same amount of edges to weld them together. Hope this puts more sense to it....
Thank you for the reply Liam.
I took a look at your video.
But I still do not understand, why do you need to edit it with T-splines when profiles are made of polygons, and why you do not need to edit it with T-splines, when profiles are made of ellipses and rectangles?
Love it Liam! Fantastic work.
So basically what you get from your Grasshopper definition after baking, is a bicycle frame in all its intersections looks like the first example on this image, right?
Then you bake it, and modify all the intersections in T-splines, so that it looks like the third example on this image?
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