algorithmic modeling for Rhino
Originally inspired by Nervous's Seed Lamp
http://n-e-r-v-o-u-s.com/shop/product.php?code=97&search=lighting
The form is derived from a physics based mesh growth, while also being constrained to original surface, creating buckling.
http://www.grasshopper3d.com/forum/topics/differential-growth-in-curves?id=2985220%3ATopic%3A1313465&page=1#comments
I experimented with many different texture effects. In the end I decided i liked the idea of the outer surface being eroded smooth. With the articulate texture protected within folds.
Full GH (Kangaroo - Meshmachine - Weaverbird - Millipede)
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Nickenstein,
what have you created now!
SMH. :)
Alright stranger! Yes I agree inner texture is better, its definitely better to touch. I didn't realise it would work so well as its tiny (<1mm). I'm not going to reprint this one, but i will utilise that effect again sometime.
Awesome! Love the inner texture. Should try flipping the texture to the outside too....
Thanks Hunter,
I am very interested in RD, I have been looking into it for a stadium project I am working on, so once i get a bit more accomplished with it, i will probably do a print. But in this instance I didn't want to carbon copy the nervous lamp (haha just 75% copy). So instead i used a physics based approach to find initial form, from a discussion a few months ago;
http://www.grasshopper3d.com/forum/topics/differential-growth-in-cu...
I will check out your images.
Wow. I want to touch that texture.
Are you interested in reaction-diffusion? It would make the surface more like bumpy coral/brain instead of a thin-wall balloon. Laurent Delrieu actually helped out on that too.
Here's the link to the most updated .gh I know of online, but I have a lot of overbuilt sketches as well if you're interested (check out my photos).
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