algorithmic modeling for Rhino
Some more phex fun. 330 panels , 15 mins of computation (dramatically slow), few self-intersections (which actually may be repaired by nasty flipping).
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Incredible. Here is a video of a physical sample by Achim Menges https://vimeo.com/98518748
I really would like to see my surface planarized with Harry's algo. I bet panels would be different... is there some way to optimize my approach and make it more reliable?
Wow that guy is really making some progress. Thanks for sharing
I just find a yesterday video uploaded by Harry Lewis about 'Planar re-meshing of high resolution mesh'
here the post: http://www.harrilewis.com/?p=360
here the video: https://vimeo.com/58250190
Hey Andrea,
That sounds great! I think I have some time in the weekend, I'll give it a go then. I'll keep you posted about any progress, thanks!
Cheers
yesterday I spoke a little with Mateusz Zwierzycki and he gave me this super interesting link about 'Variational Tangent Plane Intersection': http://www.graphics.rwth-aachen.de/media/papers/VTPI_slides.pdf - the method is the same we used (TPI: tangent plane intersection) but they solve the selfintersections issue with some extra work. I only look at it fastly in the morning but it seems useful to go further and solve the Phex tessellation. I hope to have in the next days some free time to work on it and go further.
I second what Andrea said, I'm also curious of your approach. I think you used a different one then we did no? More like johan did in these examples? http://www.jjwh.dk/file/PLATE_SHELL.html
Cheers and keep up the good work!
Hi Mateusz, only now I saw your Phex enhancements (as you maybe remember me and Arie-Willem de Jongh were stuck here: http://www.grasshopper3d.com/profiles/blog/show?id=2985220%3ABlogPo...) and I wondering how have you solved the issues we had. I suppose you developed Starling tool to work on that. Can you explain a little bit more about your further enhancements to reach this result? thx
Andrea
@JOSE : Its similar to what Mr. Pottman et al. described in their papers. Its not same cause they use more factors to obtain a better(?) tesselation (but I cannot find any complex one made by their algo).
And my question is: how did you manage to solve the intersections on transition points between - and + curvature? and how did you solve those nasty and annoing flippings??
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