algorithmic modeling for Rhino
inspired by the branching script from the rhinoscript primer by david rutten and branching example for hoopshake by yannis chatzikonstantinou
please watch in full size
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aha :)
veggies :)
its not displacement, nor topology, nor dijon mustard :)
its the luminosity of the oil paint filter of the new photoshop
dijon-mustard-colored... Like!
what's giving the geometry the strange clay-like texture? is that a render material with a displacement map or actually a consequence of your geometric process? you see it most clearly at the base of the fat dijon-mustard-colored one on the left side
bio-parametric!
love it!
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