algorithmic modeling for Rhino
Copied from https://www.shadertoy.com/view/ll2GD3# and modified to work with GH2/RhinoCommon/Eto instead of GLSL.
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(+1 for personal pledge to support all pixels :D)
Yes, all CPU cores are used to run these shaders, no it's nothing like as smooth as you'd get with GPU shaders. It's just a way to generate images through pure code without the hassle of having to deal with the image as a whole. All you have to do its make it work for 1 pixel and I'll take care of the rest.
I'm aiming to provide good image support in GH2, not animation or real time support.
Great to see some shader-type support!
I'm a bit skeptical of fragment-type code in c#, though... Is there parallelization over the pixels? Can you get a decent frame rate?
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