algorithmic modeling for Rhino
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custom coral growth of a mesh
starting with a low-poly mesh sphere, picking the outermost face by pulling a random point from a circumferal sphere to onto the mesh, replacing the face with a pyramid (Mesh+), that all in a loop (Anemone) and smoothened at the end (Weaverbird)
looks nice, how exactly it is done? metaballs, pipes, aether?
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