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algorithmic modeling for Rhino

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Comment by David Rutten on December 23, 2014 at 3:43am

How are you supposed to clean the gunk out of the holes?

Comment by Ethan Gross on December 22, 2014 at 7:54pm

Yeah, that's what I was wondering about. There must be a 'happy medium' between cell density and the final product, at least as far as current production methods go.

Comment by Steve Scott on December 22, 2014 at 7:22pm

Unfortunately, no.  The high quality renderings already show a reduced mesh, which was performed using Magics.  First I "shrink-wrapped" it, then I performed a triangle reduction operation.  So a lot of detail was lost.  Secondly, there is the 3d printer.  The Solidscape machine prints at around 0.024 millimeters per layer.  This won't all show up in the cast, and will probably be obliterated in the polishing stage.  What I am hoping for is that the .5mm gap (if I recall) will remain visible enough to create a overall rough and smooth texture, although the individual steps cannot be seen.

Comment by Ethan Gross on December 22, 2014 at 6:06pm

When you cast it, is it possible to preserve that level of granularity?

Comment by Steve Scott on December 22, 2014 at 5:40pm
The generating algorithm is rule 1599, discovered by Stephen Wolfram. 3 color cellular automata. Random seeds. This is a rendering but I plan on printing and casting it soon enough.
Comment by Ethan Gross on December 22, 2014 at 4:23pm

As to the metal, silly me, I forgot nothing is real anymore. Correct me if I'm mistaken.

Comment by Ethan Gross on December 22, 2014 at 4:17pm

Hi Steve,

Nice work! Could you please explain what the generating principle is here - and what metal? Thanks.

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