algorithmic modeling for Rhino
An exploration of different implementations of Perlin Noise.
The first is a representation of a "perlin" landscape, from a custom python component, (an experiment in learning custom data tree creation).
The second, is testing out some of the new transform components in GH for Rhino 6.
Texture mapping done with Human tools.
Original perlin noise component by Giulio can be found here.
http://www.food4rhino.com/app/4d-noise
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