a seed, and instead creating a pattern where each color has a seed/control slider for each row? For example, row 1: brown 2, tan 6, yellow 7, purple 3, repeat. row 2: brown 6, tan 1, yellow 4, purple 10, repeat. row 3: yellow 5, purple 1, brown 3, tan 10, repeat. row 4: purple 2, brown 7, tan 3, yellow 4, repeat. Then repeat that sequence up the wall? For each color, the number in the sequence should be adjustable.
Thank you again for your help!…
s
(distance from Spine to Profile)
4) Create Circles at each floor
5) Rotate Each Floor by twisted amount
(according to height of floor)
6) Divide each floor by number of Flutes
7) Flip Matrix of Flute Points (version 0.7)
(if using v0.6 then search flip matrix on site for method)
(Rows to Columns)
8) Interpolate Curve through Flute Points
9) Mirror Flute Curves
10) Create display grid
11) Make a vector 2Pt from the floor centre
to the corresponding display point…
6 would be 1,5,6,6,7,11,12
In this case the two 6's are not actually duplicates bc one is 6+none of the other numbers and the other is 5+1, yet 1+5 would be a duplicate since those numbers had been added already.
Is there a simple way of finding these values for a set of 5 values?
In the ABC definition above, repeated solutions with a different letter orders would count as a distinct solutions but with numbers the order wouldn't matter. I'm not sure if I am over thinking this and making this a more difficult problem than it is? Any advice?…
{0;0;0;0 -1, 2... 19 ) N=5
i know is basic but im still trying to get my head around lists/trees and how to manipulate them properly
thanks for your time
sn…
this case "13."
I am trying to find the logical way to output that item value as a percentage of the overall list's domain. For example, I need to convert 13 to a value of .5 representing it being the median value of the list. 11 would be 0.0, 12 would be .25, etc...
Any help would be greatly appreciated…