Hi!Im working on developing this project that you see on the image below. It is created using a 3d voronoi algorithm that does not allow me precise control of where nodes and bridges are. Therefore I need to build another algorithm that creates a visually similar output but gives me more control.…
Hi!I have a setup here which works,but im thinking there must be a more elegant solution to do the trimming,than having to make a solid out of the trimming curves.Thanks!
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