algorithmic modeling for Rhino
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https://discourse.mcneel.com/c/grasshopper/kangaroo
The discussions here are preserved for reference, but new questions posted here are likely to go unanswered.
Kangaroo is a Live Physics engine for interactive simulation, optimization and form-finding directly within Grasshopper.
Website: http://kangaroo3d.com
Members: 3024
Latest Activity: on Friday
You can read an introduction to the ideas behind Kangaroo here:
http://spacesymmetrystructure.wordpress.com/2010/01/21/kangaroo/
Kangaroo2 is now available for testing (see full announcement here). Please bear in mind this is still a work-in-progress, and features are still subject to change.
Kangaroo2 is now included with Rhino6, you do not need to install it separately.
You can download it for Rhino5 from here:
http://www.food4rhino.com/project/kangaroo
This thread contains some troubleshooting tips if you have problems getting it installed and working:
http://www.grasshopper3d.com/group/kangaroo/forum/topics/kangaroo-2
The main source of example files for the latest version is here:
https://github.com/Dan-Piker/Kangaroo-examples
Some further example files for version 2.0 can be found here:
http://www.grasshopper3d.com/group/kangaroo/page/kangaroo2-additional-examples
with more to follow - if there is some particular feature you would like more examples of information on please ask there.
The Kangaroo2 solver library is now separate from the Grasshopper components, and can also be referenced and used in scripts, either in the GH VB/C#/Python components, or in RhinoScript/PythonScript in Rhino. Questions about these can also be posted on:
http://discourse.mcneel.com/c/scripting
Kangaroo2 is a complete rewrite, and the main solver/goal/force components are not cross-compatible with the previous version. However, you can keep both versions installed together allowing older definitions to be opened, and for now this is recommended, as there are also several utility and mesh processing functions relevant to both versions.
While v2 introduces many new features and improvements, not all the features from the old version currently have equivalents in the new version, but the plan is to add them all over time.
The links below are for the old version. More documentation and videos for the new version to appear soon.
example files(for version 0.099):
http://www.grasshopper3d.com/group/kangaroo/page/example-files
manual(for version 0.099):
http://docs.google.com/View?id=ddpv
getting started video:
demo videos:
Some more tutorial videos from EXLAB:
I have Beats headphones and I want to know how to properly connect them to different devices such as a smartphone, tablet or laptop. Can you tell me how to do this to get the best sound and usability?Continue
Started by rOFF. Last reply by Charlie Flint on Friday.
Comment
Adam,
It depends what your aim is. This component was originally made just for removing points which were exactly or very near exactly coincident, as a way of making sure spring networks were properly connected at the nodes before simulation.
For these purposes which of 2 almost identical points it took didn't matter, so it always just takes whichever is first in the input order.
If you want more control over how it chooses which of 2 nearby points to keep, such as always choosing the highest, then I'd recommend writing your own script for it.
Daniel, thank you for your response. I am most interested by your last sentence.
For example: if I have a network of points at varying heights. I want to remove points that are redundant in height value surrounding its neighboring points.
Would you advise I sort the points based on X and Y values such that the order in the list would be successive points.
Also, is there a way to know if a point at (10,10) is begin compared to a point at (11,0)?
Sorry for the detailed questions, just trying to understand if this component can in fact work for me.
Thank you!
Hi Adam,
The remove duplicate points component works simply as follows:
Given some input points:
- add the first one to a new list
- check if the second point is below the tolerance distance from the first. If it is, ignore it, if not, add it to the list
- check if the 3rd point is below tolerance distance from any of the points already in the list. If not, add it to the list
and so on...
Bear in mind that the results do depend on the order of the input points
Hello Kangaroo people. I have a question regarding how a certain component works.
I was trying to create a definition which took a network of points, and reduced the amount of points based on "redundant" values (within a certain tolerance). I found the "duplicate points" component in Kangaroo which seems to do what I want to do.
I was just wondering though, What exactly does this component do? Mathematically, if anyone knows? Thank you!
I need to be precise in how I am doing these calculations, so I would like to know just how it is working.
Arslanov - you can use a timer component in combination with Firefly to do this. Firefly has a component called "data log" which records incoming data. Record the input values and compare the newest one to the previous one - use the output of that (true/false) to determine the state of the Kangaroo engine. You'll also have to attach your timer component to the input values that you're changing. See attached file...SimulationLooping.gh
Hello. How can I do to Kangaroo reset every time you change the input? That is so that the input parameter "SimulationReset" changed to "true" and whitelist back to "false". And so every time you change the input data. Automatic reset is needed to create an optimization algorithm with the Galapagos.
hi daniel,
i have a problem of this example file.there's always has sth wrong with the component of spring.I will really appreciate any help.BallCluster_Sequence.ghx
Hi I have been trying to fill up a box with objects from Rhino. This objects, because of gravity should touch each other. I am interested in the space those create. I want the object to behave as a box filled up with rocks. Attached is the Rhino fill that contains the objects and the box. I will really appreciate any help.objects_Box.3dm
Okay thank you for trying, I will email her and maybe she can help me out as well. Thanks
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