algorithmic modeling for Rhino
Welcome to Human for Grasshopper!
Because humans are animals too!
Any similarity to my own name is, of course, a pure coincidence.
What does it do?
There are two sets of components with different functions:
Human.gha
Extends Grasshopper's ability to create and reference geometry including lights, blocks, and text objects. Also enables access to information about the active Rhino document, pertaining to materials, layers, linetypes, and other settings.
Includes the following components:
(Those in bold are new components with this release.)
TreeFrog.gha
This add-on includes a set of components to aid in the advanced manipulation of data tree structures.
Includes the following components:
I'd also like to acknowledge the creators of Horster Reference, the first Grasshopper add-on to expose advanced reference functionality. These components definitely build on the work they have done, although they take a slightly different approach.
To install:
Website: http://www.food4rhino.com/project/human
Members: 360
Latest Activity: Apr 27
It's been more than a year since the last release of Human - so I'm excited to share with you the latest version, packed chock-full of new functionality. See the release notes for details on the new features. A few of my favorites:Ability to define…Continue
Started by Andrew Heumann. Last reply by Nick Tyrer Jan 26, 2016.
Comment
@mechanic
My first thought is to use gh to unroll your surface and texture so its 2D. Then cross reference the xy position to the uvs on the object. Then you'll be able to choose a coordinate and sample your image with something like Firefly tools to get a specific color at a specific location. (Loose concept, but maybe you'll get an idea of how to technically achieve it.)
hi all,
I wanted to know after assigning material and mapping with human plugin to an object is there any way to use that material and analyze it to find the color information from different parts of the object?
or all its use is for baking the material in rhino and you cant use color data of the assigned material. and if human plugin can’t do that, do you know any other method to do so?
Andrew,
Love the plugins. Is it possible to preview meshToScreen using advanced materials per the post below? I often want flat materials (no shading)
Andrew, it's possible to retrieve a Bloc ID with Explodes blocks compoment ?
Hi Lucy - http://food4rhino.com/app/human is the best place to download the latest versions. And for future, since this forum is mostly dead, I've set up https://discourse.mcneel.com/c/grasshopper/human for discussion about this plug in :)
Hi! Sorry for the potentially stupid post - you mention in the video included on the download page an examples file download - where can that be found? I want to use Human for continuous baking but can't quite figure it out (new to grasshopper!)
Thanks!
I also witnessed a some performance decrease in Rhino6, with files that worked fine in Rhino5 I think in my case it was due to the texture mapping components in human but I'm not entirely sure..
Has any testing been done of Human components in Grasshopper1.0 in the Rhino6 Beta releases?
I've been working on a very large definition in Grasshopper1 which was very unstable and crashed frequently until I removed the Human: Directory Contents and Human: Item Selector components. I'm guessing there may be stability issues with either of those two components in GH1.
Could the SaveView component also have an absolute input for pixel width and height? I understand the approach with the scaling of the current viewport but sometimes you want to have uniform aspect ratio from several files.
Andrew. how can i use the mapped mesh color in order to play with the height . visually it is being presented but i cant use the values.
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