algorithmic modeling for Rhino
Rhino to Unity with a suite of tools. In development - Current stage, exporting from and listening on unity. Idea - Editor script on unity expecting assets written by rhino plugin, properties written to a settings file parsed by editor script and attributed to unity objects.
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Leland Jobson, hi!! Can you please tell me how you uploaded the video to this forum? I'm having trouble embedding it for some reason. I already tried convert M4V files online for free but it doesn't help me on this site.
Maybe you can help me?
Here's a few UI additions to Export functionality in Rhino: https://drive.google.com/file/d/0B3QQaPkepGSkZ3JfaGFNZ0JRbDg/view?u...
Here's a small Unify UI sample on Unity side: its being automatically generated from camera information in Rhino (the teleport dropdowns :-) ) https://drive.google.com/file/d/0B3QQaPkepGSkU1ZILWtMeFlla3c/view?u...
This video shows the vanilla Unify interface & functionality after exporting a model from Rhino via the plugin.
Here's some simple unify preview for the import - export functionality. still WIP.
WIP. This demo shows Unity's Enlighten GI quickly generate shadows in game view. The Time to Sun path widget shown is translated from a script written by David Mans. (neoarchaic.net/resources/grasshopper/noaa-solar/).
Added git - https://github.com/lelandjobson/Unify.
So far so good. Learning C# a bunch along the way.
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