algorithmic modeling for Rhino
SPM Vector Components is a collection of tools for integrating and manipulating vector fields.
Open source and MIT Licensed.
Written by Daniel Hambleton and Chris Walsh.
Website: https://github.com/MeshGeometry/spmvc
Location: Toronto, Canada
Members: 216
Latest Activity: Sep 30, 2017
Hello,lately I have been investigating on conjugate curve networks and I was surprised to find so little information on it in this forum. The little bit I found was regarding…Continue
Tags: developable strip, PQ mesh, Conjugate direction fields, Conjugate curve network
Started by Jesus Galvez. Last reply by Daniel Piker May 4, 2013.
Hi all, I've been doing a uni project involving points and fields of influence. Basically what I've been trying to achieve is a series of points (A) that have a field of influence on a series of…Continue
Started by Amar. Last reply by Amar May 14, 2012.
Hey Daniel:I am really enjoying SPM so far. I must admit that I am still in the exploratory/getting to know stage of the process. What interested me is your object collision script that you answered…Continue
Started by Monique Apr 22, 2012.
Hello community,I'm looking for references to simulate fluid systems ins Grasshopper. More precisely I want to simulate the behavior of a substance (real or pseudo-physical) which collides with…Continue
Tags: reaction-diffusion, fluids, liquids
Started by Patrick Bedarf. Last reply by Patrick Bedarf Mar 6, 2012.
Comment
hamia,
Have you updated to the latest release?
Hi,
I did every step to instal the pplug in, but when im opening example files there are components which i dont have!!!! any idea? . . .
thanks
Hi Martin,
Two of the new components we added may be of interest to you, Surface Flow and Surface Attraction. Surface Attraction can also act as repulsion by specifying a negative attraction factor, hopefully that may assist you. Also the output of the integrator is now a tree of lists of points, you can use this to get a full snapshot of the integration and map out all the points simply. We believe this satisfies some of your previous requests, but any feedback is definitely welcome.
Hi Chris and Daniel,
up to now, I just took a small look inside the new release because I'm a little bit busy at the moment.
I like the new Surface Bounce Component. ;)
Thanks for the greate work. :)
Best,
Martin.
This was a big release for us, with lots of new features -- 7 new dynamics, mobile dynamic emitters, inter-particle forces, better handling of acceleration and the addition of another form of integration (for a faster, less accurate sampling).
The settings component has been broken into a number of separate components, you simply do not use the settings components you're not interested in. The settings component previously weighed in at 17 options before this split, now almost all normal operation can be handled with the general 7.
Any feedback on the new design is very welcome. The settings component and the integrator itself have changed from previous version and will need to be recreated on any of your saved files. This was unavoidable but it should be simple to hook them back in.
Post any questions or feedback you may have in the discussion forum!
This release features a major reworking of the component set. Yes, we managed to break all functionality during the refactoring; No, we couldn't figure out how to fix it for a quite while.....In the end, it all came together, though. The biggest change is that we combined the Static and Dynamic Integrators into one. This means you can toggle between the two modes on the fly. Beware, though, if you leave the timer enabled and switch to the static integration, you'll rebuild the solution at every time step (i.e. crash)!
We have also decided to release our code for the dynamics. This means that if you adhere to structure, you can build your own dynamics.
Other developments:
More info here...
Hi Chris and Daniel,
cool, I'm looking forward to the next release.
The definition Daniel posted is not reale what I'm looking for, but I will have a look on it.
Thanks for your efforts.
Best,
Martin.
Hi Martin,
While this may not be exactly what you're looking for, the collision dynamic with a low surface restitution value can simulate some interesting behaviour...
Here are the files:
Hi Martin,
We will be working on both of your feature requests for the next release for sure. We're hoping to release the next version in a few weeks, we will also try and include any further requests up to that time.
Welcome to
Grasshopper
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