algorithmic modeling for Rhino
PhysX.GH is an open source rigid body simulation tool for Grasshopper. It uses open source real-time physics engine NVIDIA PhysX and a C# wrapper from stilldesign/PhysX.Net. It runs with GPU and provides users with fast simulation results.
PhysX.GH © 2016-2019 Gene Ting-Chun Kao, Long Nguyen and The Asian Coders.
Download on Food4Rhino.
Website: https://github.com/TheAsianCoders/PhysX.GH
Location: Zurich
Members: 7
Latest Activity: Sep 20, 2023
Hi Gene, Is it possible to create conveyor belt behaviour in Physx.GH? Basically, objects that are in contact with a surface (conveyor) will move in a vector direction. The surface stay in place,…Continue
Started by Sam Wong Oct 3, 2019.
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Hi, felixvanderweijst,
Thank you for being interested in our work! The 3DEC and physics engine(PhysX) are different methods. You can also check out my paper in chapter 3.
Best, Gene
Hi Gene,
This looks like an interesting plugin. I read on the Block Research Group website that you are doing a PhD at the ETH. Are you familiar by the research done on masonry vault collapse with DEM software by Van Mele et al.?
http://block.arch.ethz.ch/brg/files/SAHC2012_VanMele-McInerney-DeJo...
I want to do some similar simulations so I installed 3dec DEM software but it is very difficult to learn. I was wondering if the PhysX.GH plugin would be a suitable alternative for this software? I.e. are the results of PhysX.GH accurate enough to be used for engineering purposes or are they more suitable for animation like the physics engines in Blender and Maya?
Thanks
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