algorithmic modeling for Rhino
v1_02
-version 1_02 introduces new nGon components which duplicate the functionality of the mesh face Subdivide and mesh face Effect components, but allow for vertex inputs of more that 4 points. Inputs are a list of points which should generally be arrayed around a center point for best results. Normals are calculated by using the clockwise points in a sequence to determine a plane from which the z axis is extracted. These are then averaged. The center point is determined by the averaged sum of all the points in the set. Each “face” should be defined by a single list of points.
- major overhaul to all components structure, reducing redundancy and unifying an approach to vertex creation using a loop structure, which is much cleaner and easier to adapt.
- all component inputs have been restructured for consistency and clarity.
- component icons have been color coded by type
- new component prefix n(+) indicated that the components inputs are point based to distinguish from mesh face based inputs where there is redundancy in effects between the two.
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