algorithmic modeling for Rhino
Hello Daniel,
Anchor XYZ is great, but wondering if it makes sense to have something similar but with a custom vector for the direction. Messing about with some sliding mechanical elements. Or would you approach constraining Anchors not on x,y,z in another manner?
Thanks,
Luis
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Hi Luis,
One option is to use PullToMesh with a mesh of a single quad. For a hard constraint you can also set the strength to 0.
Ok, I'll give that a try.
One of my colleagues had a suggestion that might be cool. That the AnchorXYZ component accept a plane OR point. If it is a point, then x,y,z axis booleans represent axis of WorldXY plane, if it is a plane, the x,y,z axis booleans are the axi of the plane input.
Thanks again!
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