algorithmic modeling for Rhino
Hi,
Have been working with the solid point collider to wrap a mesh around some steel beams or irregular depth and spacing with a view to creating a tessellated triangular ceiling.
With a relatively low poly ceiling and no face to face collision detection I am not quite getting the result I'd like.
Has anyone found a way to specify more collision points on each mesh face without increasing mesh density.
Or alternatively could I subdivide the low poly mesh faces and then use very stiff hinges to maintain the flatness of the low poly triangles in a higher res mesh?
All advice appreciated,
John
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