algorithmic modeling for Rhino
To go with the new release, here is an example of some colliding rigid bodies.
Note that there is currently no broad-phase collision detection included here
(a quick first check to rule out costly calculation of all possible pairings), so it is not recommended to use this for more than a dozen or so objects. This is high on the list of next things to add.
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Having fun with rigid+collisions, David; for heavy meshes, by now is faster the Collide component (like in this video), waiting for that improvements, cheers!
robot rigid body + collisions sim test from Doctores No on Vimeo.
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