algorithmic modeling for Rhino
Hey,
I'm trying to do a collision of planes using Kangaroo2.
I've done a version with spheres, where the ClampLength LowerLimit is the sum of the radii from the affected spheres, and I tried a similar principle for rectangular shapes but it did not work.
The Problem:
It's a recoursive data stream, as the generated geometry is needed to calculate the new ClampLength LowerLimits. (See sketch below)
Is there a way to do a collision of rectangular shaped planes or boxes in Kangaroo2?
I hope someone can point me into the right direction.
Thanks,
Ben
ps. not all the interconnections are shown in the sketch
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