algorithmic modeling for Rhino
Welcome to Human for Grasshopper!
Because humans are animals too!
Any similarity to my own name is, of course, a pure coincidence.
What does it do?
There are two sets of components with different functions:
Human.gha
Extends Grasshopper's ability to create and reference geometry including lights, blocks, and text objects. Also enables access to information about the active Rhino document, pertaining to materials, layers, linetypes, and other settings.
Includes the following components:
(Those in bold are new components with this release.)
TreeFrog.gha
This add-on includes a set of components to aid in the advanced manipulation of data tree structures.
Includes the following components:
I'd also like to acknowledge the creators of Horster Reference, the first Grasshopper add-on to expose advanced reference functionality. These components definitely build on the work they have done, although they take a slightly different approach.
To install:
Website: http://www.food4rhino.com/project/human
Members: 360
Latest Activity: Apr 27
It's been more than a year since the last release of Human - so I'm excited to share with you the latest version, packed chock-full of new functionality. See the release notes for details on the new features. A few of my favorites:Ability to define…Continue
Started by Andrew Heumann. Last reply by Nick Tyrer Jan 26, 2016.
Comment
Hi Andrew,
Thanks for the incredibly quick response!
I am attaching the definition and the rhino file.
Orient%20object%20to%20surface%20normal_BLOCKS.gh
Test.3dm
Hi Yuval - can you upload your definition? I'd be happy to take a look, but from your description it's hard for me to tell what the issue is. The box to box transform component requires boxes as input, which can be oriented however you want; if you give it other geometry, it will automatically calculate the world-oriented bounding box around that geometry, which might be the source of the problem.
Hi Andrew,
Thanks for sharing this very useful plugin. Just one question- I am trying to get several blocks to orient along a surface by connecting my existing grasshopper definition originally made for a brep to the one that you describe in "create block instances to Rhino." Everything is working except for the vector that orients the brep along the surface is lost when plugged back in to boxB in the Box2Box button- that is, it just creates a block that is rotated about the z axis but distorted about the other axes. Is there anyway to plug in this information into boxB, or can boxB not be rotated about the x or y axis (this might be what you mention in the conversation with Frane below, but I am not sure if there has been an update)? Retroactively turning copied geometry into blocks would also solve my problem, although I guess this is quite a complicated task.
Thanks,
~Yuval
hi Phillip -
This is a great question. To be honest I currently have no idea!! Something I'm working on. Thanks for mentioning it - Glad to know it's not only on my machine.
Hi Andrew, when I bake JustifiedText3d, the color is lost, that's why I keep using the cluster who published few months ago, but what seems to me useful is the script (getSystemFonts). could help me how to connect the script font to cluster? or fix this please, thanks in advance.
Erick.
Hi Remy - at present, the explode blocks component will successfully explode blocks within blocks. It operates recursively, exploding them all the way into usable geometry in one go. Do you simply need to access the geometry, or do you need to be able to somehow address all the layers of hierarchy, as in a structured data tree based on the levels of nesting for instance?
Hi Philip - I will think about this. ZUIs like that are a bit of a nightmare (for me anyway) to code, although I have successfully implemented them in the past. In the meantime, I think if you did a longest list matching with your paths input, it should work - the current requirement is simply that the input data and the paths have the same number of items.
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