algorithmic modeling for Rhino
Welcome to Human for Grasshopper!
Because humans are animals too!
Any similarity to my own name is, of course, a pure coincidence.
What does it do?
There are two sets of components with different functions:
Human.gha
Extends Grasshopper's ability to create and reference geometry including lights, blocks, and text objects. Also enables access to information about the active Rhino document, pertaining to materials, layers, linetypes, and other settings.
Includes the following components:
(Those in bold are new components with this release.)
TreeFrog.gha
This add-on includes a set of components to aid in the advanced manipulation of data tree structures.
Includes the following components:
I'd also like to acknowledge the creators of Horster Reference, the first Grasshopper add-on to expose advanced reference functionality. These components definitely build on the work they have done, although they take a slightly different approach.
To install:
Website: http://www.food4rhino.com/project/human
Members: 360
Latest Activity: Apr 27, 2024
It's been more than a year since the last release of Human - so I'm excited to share with you the latest version, packed chock-full of new functionality. See the release notes for details on the new features. A few of my favorites:Ability to define…Continue
Started by Andrew Heumann. Last reply by Nick Tyrer Jan 26, 2016.
Comment
Thank you very much
Hi Nick - thanks for the note - fixed. here's the latest: Human.gha
Andrew, quick catch. The 'surfacemap' component's description is: applies a cylindrical texture map to a mesh
Instead of a surface texture map to a mesh?
That's great!
I image it would be useful for presentation purposes and visually separating objects. I imagine it would be more complicated with Meshes as there would be outline curves and internal curves etc. but if it s something feasible don t see why not to have it!
Thanks a lot!
@doompop - good points, both. I'll update the wording of the description and see if I can extend the custom preview to work on Brep edges as well. Should it work on mesh wires too? I'm not sure that would be desirable...
Oh that s great!
It s not obvious because it's not included in the options of the description of the TYPE input. Thanks for the explanation.
My bad for the Lineweights. It works great. I was trying to assign it to Breps, assuming the thickness of the Brep edges could be varied in the preview. Then realized it s for curves.
Great stuff!
Thanks a lot!
Hi doompop - you can choose "any" or "all" or "default" for the type - any and all are the same, "default" just chooses those that are enabled in the normal pipeline: points, curves, meshes, and breps.
As far as I know the custom Preview with Lineweights is working fine - if you specify a number for thickness (in pixels) you should see it change. It is not like plot weights in Rhino which are specified in mm.
Hi Andrew,
Couple of questions and recommendations.
- Would be useful if the Type input of the Dynamic Geometry Pipeline accepted * so we could just reference all the geometry from Rhino
-Is there a bug with the Custom Preview with Lineweights? The line weights don t seem to change really.
Thank you
the layer table component does not reveal sub/nested layers.
i am able to get them by referencing an object on the sub-layer, then feeding that data into the attributes of the objects i wish to bake to it...
so, a silly problem with a simple workaround, but i thought i'd mention it in case no one has yet.
thanks for a great set of tools.
just want to say the great tools have saved me again.
:)
you keep saving my the time and trouble of leaving my GH comfort zone... which is both great and bad (for learning..) i guess.
so again, thanks a lot
:)
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