Grasshopper

algorithmic modeling for Rhino

Information

Human

Welcome to Human for Grasshopper!

Because humans are animals too!

Any similarity to my own name is, of course, a pure coincidence.

What does it do?

There are two sets of components with different functions:

Human.gha

Extends Grasshopper's ability to create and reference geometry including lights, blocks, and text objects. Also enables access to information about the active Rhino document, pertaining to materials, layers, linetypes, and other settings. 

Includes the following components:

(Those in bold are new components with this release.)

  • Object Creation
    • Bake Geometry with Attributes
    • Create Hatches
    • Create Justified 3d Text
    • Create Lights
    • Define Block
    • Place Blocks
    • Create Object Attributes
  • Display
    • Custom Display with Variable Lineweights
    • Custom Display with Bitmap Textures
    • Render Text to Screen
    • Render Mesh to Screen
    • Render Curve to Screen
    • Render Point to Screen
    • Screen-Oriented Text
    • Screen-Oriented Mesh
  • Document Information
    • Font Table
    • Material Table
    • Layer Table
    • Hatch Pattern Table
    • Linetype Table
  • Document Modifications
    • Create/Modify Layers
    • Create/Modify Materials
  • Miscellaneous
    • Document Units
    • Directory Contents
    • Delete Objects on Layer
    • Dynamic Item Selector
  • ​Reference
    • Dynamic Geometry Pipeline
    • Explode Hatches
    • Explode Blocks
    • Explode Blocks Recursively
    • Get Object Attributes
    • Light Properties
    • Sort Objects by Type
    • Text Object Info
    • Get Objects by Selection
    • Get Objects by Layer
  • Texture Mapping
    • Planar Mapping
    • Box Mapping
    • Spherical Mapping
    • Surface Mapping
    • Cylindrical Mapping
    • Custom Texture Mapping

TreeFrog.gha

This add-on includes a set of components to aid in the advanced manipulation of data tree structures.

Includes the following components:

  • Assign Paths 
  • Graft by Data
  • Match Paths (this is pretty much the same as GH's native "Unflatten" - but it came first so I'm leaving it in :D )
  • Path Description
See the images and reference files for a detailed explanation of the function of these components. 

I'd also like to acknowledge the creators of Horster Reference, the first Grasshopper add-on to expose advanced reference functionality. These components definitely build on the work they have done, although they take a slightly different approach.

To install:

  • In Grasshopper, choose File > Special Folders > Components folder. Make sure you delete all earlier versions of HDTReference.gha, TreeFrog.gha, and Human.gha if there are any. Save the gha file to that directory.
  • Right-click the file > Properties > make sure there is no "blocked" text
  • Restart Rhino and Grasshopper

 

Website: http://www.food4rhino.com/project/human
Members: 360
Latest Activity: Apr 27

Reference Guides

Discussion Forum

New version of Human for download 51 Replies

It's been more than a year since the last release of Human - so I'm excited to share with you the latest version, packed chock-full of new functionality. See the release notes for details on the new features. A few of my favorites:Ability to define…Continue

Started by Andrew Heumann. Last reply by Nick Tyrer Jan 26, 2016.

Comment Wall

Comment

You need to be a member of Human to add comments!

Comment by Tim Halvorson on September 22, 2015 at 10:21am

Hey Andrew! Great work on this plugin. While working with the Item Selector component I noticed that the layer order doesn't match the layer structure in my Rhino file. Instead, everything is sorted in order by which they are created.. From a workflow standpoint this starts to get very confusing when my projects will regularly grow to A LOT of layers. Is it possible to have the selector match the structure from Rhino?

Comment by m.omalley on September 16, 2015 at 11:02am

Great plug-in, thanks for sharing it! I've just discovered a strange bug when I try to use the Custom Preview Materials component in a definition where I've clustered other components. If I try to add a bitmap to the diffuse or transparency channels, the maps fail (meaning the object previews as a solid, white material). In some cases it will accept a map smaller than 512x512 pixels. Without clustering, the component works fine with any size image. The component isn't part of the cluster or receiving data directly from the cluster. Just wanted to call it to attention. Thanks again!

Comment by 郑松旺 on April 2, 2015 at 10:20am

不知道怎么下啊

Comment by Mirko V. on March 18, 2015 at 5:31am

hi Esmaeil,
thanks but I don't mean that.. What I'm trying to understand is if possible apply a gradient, color or thickness, on a curve without splitting it in a series of subcurves

Comment by Esmaeil Mottaghi on March 18, 2015 at 4:52am

hi mirko...

i think this definition can help you :)HUMAN.gh

Comment by Mirko V. on March 18, 2015 at 3:52am

Hi Andrew,
I have a dumb question :D
Is possible have a gradient color/thickness on the same curve?
Or I need necessarily to split the curve and setting for each "subcurve" their properties?

Thanks!

Comment by Esmaeil Mottaghi on March 15, 2015 at 5:49am
Comment by Andrew Heumann on December 3, 2014 at 4:07pm

Jun - Yes, this is a known issue. Something changed in the way hatches are handled by rhinocommon. I unfortunately don't know of any workaround other than what you describe...

Philipp - you can bake groups by assigning group indices to the object attributes before using the bake geometry component. 

Comment by Philipp on December 3, 2014 at 6:03am

Thats a great thing, thank you!

But how can I bake groups using human?

Comment by Jun Wang on December 3, 2014 at 12:36am

Hi this is super awesome thank you!

Got a issue with the Hatch Pattern tho.

It looks like hatch table will not load the default patterns already loaded in a rhino file until I use/preview them once, when for example I create a hatch in the rhino environment manually. It is not a terrible problem but is kind of annoying when I'm working with a rhino object free definition (not rhino document specific) but still need to create a hatch manually before all the create-hatch to work (and if they are in a cluster already, I will have to manually open and save all of the different cluster before it will work again).

Thank you again!

 

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