algorithmic modeling for Rhino
Welcome to Human for Grasshopper!
Because humans are animals too!
Any similarity to my own name is, of course, a pure coincidence.
What does it do?
There are two sets of components with different functions:
Human.gha
Extends Grasshopper's ability to create and reference geometry including lights, blocks, and text objects. Also enables access to information about the active Rhino document, pertaining to materials, layers, linetypes, and other settings.
Includes the following components:
(Those in bold are new components with this release.)
TreeFrog.gha
This add-on includes a set of components to aid in the advanced manipulation of data tree structures.
Includes the following components:
I'd also like to acknowledge the creators of Horster Reference, the first Grasshopper add-on to expose advanced reference functionality. These components definitely build on the work they have done, although they take a slightly different approach.
To install:
Website: http://www.food4rhino.com/project/human
Members: 360
Latest Activity: Apr 27
It's been more than a year since the last release of Human - so I'm excited to share with you the latest version, packed chock-full of new functionality. See the release notes for details on the new features. A few of my favorites:Ability to define…Continue
Started by Andrew Heumann. Last reply by Nick Tyrer Jan 26, 2016.
Comment
Hey all;
I have a problem, I used the "Render Tet to Screen" Component, the problem is that it goes behind the scene's objects when I'm rotating the view ... is there any way to solve the problem?
You are a beautiful human.
Hi Dan -
Try the attached script. It will move an existing layer to be the child of another existing layer. MakeChildLayer.gh
Hey Andrew -
is there a way to move already existing layers with geometry in them into sublayers? i'm working up a definition that turns off a bunch of layers when importing geometry from Revit, but i'd also like to move those layers to an 'off' layer automatically.
Hi Andrew - loving these tools! I've been working on a definition to let me animate and render a point light along a curve, but have come across a roadblock: the CreateLight component doesn't allow access to all of a light's properties. Specifically, I'm looking to change the Decay option and to radically increase the light's intensity (giving CreateLight a maxed-out intensity of 1.0 in GH results in a light intensity of only 10% of what I need in Rhino).
Am I missing some way to alter these properties? I tried using LightProperties to grab the attributes of an existing reference light, but the intensity just went back to 1.0). Any thoughts?
Thanks,
As I've been working and adding new layers with GH iterations, the layer will shuffle and get screwed up. How were you thinking to use the persistent layer ID to match? When the C# code gathers up the data, it was giving me an error because there were more IDs than layers to match.
Hi Andrew- I got it working. You can see in the image that I was able to extract the naming preface. The example added to brand new layers to my Rhino model tagged with "04-" and you can see how they are used to sort the data. I wasn't aware until now there was a separate text sorting component. The result in the 2 panels on the bottom right is a sorted list either by full name or layer name. This little move should really help stay organized moving forward. Thanks for helping to clear this up for me!
Thanks for the response Andrew. So I have used the script to gather the layer indexes and sort them but I'm not sure how to apply your suggested sorting techniques. (By Material, Color, etc..) My thought or question is this: Can there be a unique identity number tagged to each layer as it is created? This way, no matter how I choose to organize my layer hierarchy in Rhino, Grasshopper can track along and not break the connection. In the example image, this simplified Rhino file is focusing on the facade development. I typically have separate top-level layers for each major component of the project similar in scale to Revit Worksets. It would be ideal to keep the flexible layer control from Rhino and have Grasshopper responding.
- The other thought was a selective sort. So, for example, my top level layers are organized by a number (03-Facade, 04-Interiors, 05-Lobby, etc..) but then keeping the nested layers in their current organization inside.
- Final thought. Maybe I am simply overthinking this and I need to adjust my layer naming strategy from the beginning to be more methodical. What do you think?
Hi Tim - this one-line c# script should get you a "sort index" property for all layers that you can use to sort the output of the layerTable component.
A = RhinoDocument.Layers.Select(L => L.SortIndex);
I don't do this naturally - I use the layer index by default so that as new layers are added/rearranged, the entire order of the set doesn't change in unpredictable ways. The SortIndex changes every time you click one of the headers (Sort by color, linetype, visibility, name, etc).
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