algorithmic modeling for Rhino
I just downloaded the pluggin MeshEdit for Grasshopper and when I open it , The program shows a list of errors Now I have Grashopper 5 for mac and I'm working with the version WIP so I can work with grasshopper , it works fine others pluggins that i've installed. Do you think it is because of the very old version of meshEdit? it said that is from 2011 november, 5 years ago. As you can see in the pictures attached, i have unblocked the file MeshEdit.gha, and is inside a folder in the library Folder beside the others pluggins and the others work fine. please help me I really need your help. Thank you Ricardo Valencia
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Try posting the loading log, too! ("Copy as text")
Thanks,
Giulio
--
Giulio Piacentino
for Robert McNeel & Associates
giulio@mcneel.com
Object: GH_Component_Weld (level 1) { Exception has been thrown by the target of an invocation. TargetInvocationException } Object: GH_Component_Weld (level 2) { Invalid IL code in : (string,int): IL_0003: stloc.0 InvalidProgramException } Object: GH_Component_UnifyMeshNormals (level 1) { Exception has been thrown by the target of an invocation. TargetInvocationException } Object: GH_Component_UnifyMeshNormals (level 2) { Invalid IL code in : (string,int): IL_0003: stloc.0 InvalidProgramException } Object: GH_Component_TriangualteMesh (level 1) { Exception has been thrown by the target of an invocation. TargetInvocationException } Object: GH_Component_TriangualteMesh (level 2) { Invalid IL code in : (string,int): IL_0003: stloc.0 InvalidProgramException } Object: GH_Component_NonPlanarQuads (level 1) { Exception has been thrown by the target of an invocation. TargetInvocationException } Object: GH_Component_NonPlanarQuads (level 2) { Invalid IL code in : (string,int): IL_0003: stloc.0 InvalidProgramException } Object: GH_Component_NakedEdge (level 1) { Exception has been thrown by the target of an invocation. TargetInvocationException } Object: GH_Component_NakedEdge (level 2) { Invalid IL code in : (string,int): IL_0003: stloc.0 InvalidProgramException } Object: GH_Component_MeshVolume (level 1) { Exception has been thrown by the target of an invocation. TargetInvocationException } Object: GH_Component_MeshVolume (level 2) { Invalid IL code in : (string,int): IL_0003: stloc.0 InvalidProgramException } Object: GH_Component_MeshFromPoints (level 1) { Exception has been thrown by the target of an invocation. TargetInvocationException } Object: GH_Component_MeshFromPoints (level 2) { Invalid IL code in : (string,int): IL_0003: stloc.0 InvalidProgramException } Object: GH_Component_MeshFlip (level 1) { Exception has been thrown by the target of an invocation. TargetInvocationException } Object: GH_Component_MeshFlip (level 2) { Invalid IL code in : (string,int): IL_0003: stloc.0 InvalidProgramException } Object: GH_Component_MeshArea (level 1) { Exception has been thrown by the target of an invocation. TargetInvocationException } Object: GH_Component_MeshArea (level 2) { Invalid IL code in : (string,int): IL_0003: stloc.0 InvalidProgramException } Object: GH_Component_ExtractAttributes (level 1) { Exception has been thrown by the target of an invocation. TargetInvocationException } Object: GH_Component_ExtractAttributes (level 2) { Invalid IL code in : (string,int): IL_0003: stloc.0 InvalidProgramException } Object: GH_Component_Explode (level 1) { Exception has been thrown by the target of an invocation. TargetInvocationException } Object: GH_Component_Explode (level 2) { Invalid IL code in : (string,int): IL_0003: stloc.0 InvalidProgramException } Object: GH_Component_CullUnusedVertices (level 1) { Exception has been thrown by the target of an invocation. TargetInvocationException } Object: GH_Component_CullUnusedVertices (level 2) { Invalid IL code in : (string,int): IL_0003: stloc.0 InvalidProgramException } Object: GH_Component_AddAttributes (level 1) { Exception has been thrown by the target of an invocation. TargetInvocationException } Object: GH_Component_AddAttributes (level 2) { Invalid IL code in : (string,int): IL_0003: stloc.0 InvalidProgramException }
That is the loading log, Can yo help me please?
I have same problem. This is what it shows on the help flyout. I am afraid some of the parts of meshedit were not developed platform-agnostic, with some dependencies on windows.
Recently I experienced same thing with Peacock, although it loaded and components could be dragged into the canvas the output were not working well.
Is the code of MeshEdit available anywhere?
I am discussing this with Thomas of [uto].
Giulio
--
Giulio Piacentino
for Robert McNeel & Associates
giulio@mcneel.com
Thank you, if you two can find and answer let us know, even thogh I think is a matter of release a version of meshedit for mac, because in windows runs correctly.
Thank yo again and i'll be waiting your answers.
Arq. Ricardo Valencia.
ricky04190@gmail.com
Thanks, Giulio, did you hear back from Thomas at all?
Mathias
I think a new version was released a couple of weeks ago for mac. Just saw a post from Thomas the other day.
Haven't test it though.
Best,
M
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