algorithmic modeling for Rhino
Exoskeleton is a free plug-in for creating meshes. It is currently comprised of two components: Exo Wireframe and Cytoskeleton.
Exoskeleton remains a work in progress, and as bugs are fixed and new components and features introduced, updates will be placed here. Furthermore, Exoskeleton is an open-source library.
Download the most recent version here: Exoskeleton2_150904.zip
This has been updated to also include Plankton version 0.3.4
This library is distributed under the terms of the GNU Lesser General Public License (LGPL).
(The source is available on GitHub here)
Please use this discussion forum to post questions, describe issues, and provide feedback (and examples!).
Copyright 2014 Daniel Piker and David Stasiuk
Thanks to Will Pearson, for his work on Plankton and who also has given some invaluable contributions to Exoskeleton in terms of project organisation. Thanks also to Giulio Piacentino for Weaverbird, and for general knowledge and support, and Mateusz Zwierzycki for the same, as well as for sharing his code for convex hulls, which although not used explicitly here, was very helpful in many regards for the development of Exoskeleton.
Members: 464
Latest Activity: Aug 13
Hi, I'm pretty much a noob to Grasshopper and for product design project, i made this wireframe generator and I'm having hard time to manage the thickness of the exoskeleton:I want it ti be thick at…Continue
Started by RIPON anton Oct 28, 2021.
Hi,I have just started using Grasshopper for university so please excuse my ignorance.I am trying to use Exoskeleton to thicken lines to use in an architectural rendering. My first few attempts did…Continue
Started by Deanne Neilson Sep 10, 2018.
Rhino 6.I have Plankton v0.4.2 from https://github.com/meshmash/Plankton/releases (I also tried Plankton v0.3.0). Using…Continue
Started by Mike May 15, 2018.
Hey Guys,I am having a problem when joining two wireframes into one Exoskeleton Mesh. As you can see in the Pic#1 I was able to thicken the wireframe while having a problem after mirroring the…Continue
Started by Xiaojiao Xu Apr 16, 2018.
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Hi Aidan...do you think you could send me the file in question so I can take a look at it?
It needs clean meshes to run...so if you join multiple meshes, you have to make sure that you weld all of the vertices together. Weaverbirds "join and weld" component does a good job with this, although sometimes it has a hard time welding everything that should be. [UTO]'s MeshEdit tools have an amazing weld vertices component that runs super fast and clean. I'd recommend that you join and weld your meshes, and then split disjoint meshes after (so this way, if you have discrete geometries, then they will be captured as multiple elements). If you do this, then when you feed them into cytoskeleton they should run well.
Hi Mario-you should be able to get around this by just running your Rhino meshes directly into cytoskeleton rather than passing them through the PlanktonMesh parameter component first. This error has to do with some issues related to the fact that the Plankton.gha and PlanktonGH.dll are both producing the same object type, but somehow they don't work correctly with each other. Daniel knows more about it than I do...but like I said, so long as you feed cytoskeleton a regular mesh, it will convert it to a PlanktonMesh internally, no problem.
Indeed, I hadn't installed the newest gha, you've solved the problem! In the example, the scale of the geometry is on the limit of "manufacturability", so in that sense, a tolerance input shouldn't be necessary. Thanks for the fix!
I'm having a recurring problem of missing nodes when dealing with small, complex geometries. In one application, we generate internal lattice structures within a bone implant, and the resulting mesh has broken nodes at seemingly random locations, with no error reported. I've used Exoskeleton quite a bit, and this only seems to happen in this particular case. The line network is generated by creating point grids on the mesh and populating the region between them with PanelingTools. As I increase the resolution of the point grid, the structure gets more concentrated, and these broken nodes start to appear. I've played with the number of sides, radius and node depth quite a bit, and although it does improve in some configurations, the naked edge problem is never entirely gone at higher pt grid resolutions. What might be the issue here?
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