algorithmic modeling for Rhino
Exoskeleton is a free plug-in for creating meshes. It is currently comprised of two components: Exo Wireframe and Cytoskeleton.
Exoskeleton remains a work in progress, and as bugs are fixed and new components and features introduced, updates will be placed here. Furthermore, Exoskeleton is an open-source library.
Download the most recent version here: Exoskeleton2_150904.zip
This has been updated to also include Plankton version 0.3.4
This library is distributed under the terms of the GNU Lesser General Public License (LGPL).
(The source is available on GitHub here)
Please use this discussion forum to post questions, describe issues, and provide feedback (and examples!).
Copyright 2014 Daniel Piker and David Stasiuk
Thanks to Will Pearson, for his work on Plankton and who also has given some invaluable contributions to Exoskeleton in terms of project organisation. Thanks also to Giulio Piacentino for Weaverbird, and for general knowledge and support, and Mateusz Zwierzycki for the same, as well as for sharing his code for convex hulls, which although not used explicitly here, was very helpful in many regards for the development of Exoskeleton.
Members: 464
Latest Activity: Aug 13
Hi, I'm pretty much a noob to Grasshopper and for product design project, i made this wireframe generator and I'm having hard time to manage the thickness of the exoskeleton:I want it ti be thick at…Continue
Started by RIPON anton Oct 28, 2021.
Hi,I have just started using Grasshopper for university so please excuse my ignorance.I am trying to use Exoskeleton to thicken lines to use in an architectural rendering. My first few attempts did…Continue
Started by Deanne Neilson Sep 10, 2018.
Rhino 6.I have Plankton v0.4.2 from https://github.com/meshmash/Plankton/releases (I also tried Plankton v0.3.0). Using…Continue
Started by Mike May 15, 2018.
Hey Guys,I am having a problem when joining two wireframes into one Exoskeleton Mesh. As you can see in the Pic#1 I was able to thicken the wireframe while having a problem after mirroring the…Continue
Started by Xiaojiao Xu Apr 16, 2018.
Comment
So . . . update . . . vasi_2.gh
I made some adjustments to the way I was obtaining my lines; Voronoi was giving me, as David mentioned, some tight angle to strut ratios. With this simpler and similar scenario I get a solid mesh at the end of it all . . . I will attempt to resolve the Voronoi version also . . . Never Give Up. Never Surrender!!!
Aidan,
When I Flatten the lines going into Exoskeleton, it returns an error of "Index was outside the bounds of the array" . . . The odd part is the preview for the mesh is all unified, grouping seems to occur when I bake it . . . Any insights as to what I am overlooking??
Hi Bradley,
Try flattening the input line network (right-click, 'Flatten'). That should fix it.
David,
THANK YOU for that insight . . . but like all things one step forward is new territory. So! Now that I have it sorted and the lines are "webbing" nicely, my mesh output is creating individual "mesh-modules" when I bake the final mesh output. I attempted to run a MeshUnion, and then attempted to run Cytoskeleton's thicken (bad idea).
I also baked the final meshes and attempted a MeshBoolean within Rhino . . . that operation failed. Is there a reason that these mesh aren't uniting? They all share the same origin lines . . . is this confusing or is it just me?
Cheers,
Hi Bradley-
I think the main problem you're having with your def (the one you've attached) is that you some combination of several very small lines and very tight angles. That's why you're getting the error "1. One or more struts is engulfed by its nodes". What's happening is the convex hull being solved on either side of your curves is bigger than the curve itself, so the mesh breaks. Probably the fastest way of working through this is to use Daniel Pikers "Topologizer" (http://www.grasshopper3d.com/profiles/blogs/topologizer-network-cle...) which allows for you to combine and clean line networks according to a preset tolerance. A lot of these conditions are resulting from the voronoi solution you're using, which can make for very small intersection faces between cells.
David,
I recently started tinkering with Exoskeleton, and it works . . . somewhat. I am getting what seems to be a selective cooperation from it. I have attached the file to this message . . . I even cited some of your "code" from your complex example and I get nada . . . do you know what the issue might be as to why I am getting only some cooperation from Exoskeleton??
P.S.
I have Weaverbird and Kangaroo
Hi Simone...Exoskeleton uses a list of lines as input, and it works better with a flat list rather than data structure. So you should explode your curves and use a flattened list of lines. However, it also looks like your polylines don't intersect at start and end points...exoskeleton at this time relies on a network of lines where the start and end points match up.
Hi all, I downloaded the plugin the other day and am having fun with it!! Great job!! .... I was wondering if someone could explain why I am getting a certain "kink" in this simple file. The opposing corners don't seem to be getting them.Exoskeleton%20Practice.gh
Hi Dave, thank you very much for your interest. Ironically, I somehow cannot encourage him to crash right this way right now :) But as soon as I do, I will be grateful for your help.
Thanks,
Ewa
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