algorithmic modeling for Rhino
Culebra.NET is a 2D|3D Multi Object Behavior library written in C# (Wrapper around Culebra Java library) focused on hybrid system interactions with custom Visualization, Data, and performance features. It contains a collection of objects and behaviors for creating dynamic multi agent interactions. For more information see the Culebra Java Library.
The Culebra grasshopper plugin was rewritten to implement a slew of new behaviors through the use CulebraData.dll which is a wrapper around the Culebra Java Library.
Download:
The current version of Culebra is developed for:
-Rhino/Grasshopper 7 & below (64 Bit)
Version 2.1 Features
For any questions regarding Culebra please use the Discussion Forum below.
Website: http://www.complicitmatter.com/culebra-net/
Location: Los Angeles
Members: 142
Latest Activity: Aug 30
Download:
Download Culebra 2.1 for Rhino 7 From Food4Rhino
Demo Videos :
To view demo videos please go to the Culebra.NET page.
CULEBRA 2.0 USAGE TUTORIAL VIDEO
CULEBRA 2.0 MESH CRAWL II DEMO VIDEO
MULTI BEHAVIOR FORCES DEMO
STIGMERGY DEMO
MULTI BEHAVIOR THINNING
NOISE DEMO
MULTI PATH FOLLOWING DEMO
FLOCKING DEMO
SELF ORGANIZATION DEMO
VISUALIZATION DEMO
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Started by Alice Billson Aug 30.
Hi. When your plumbing breaks at home, it's always best to get help from special companies rather than trying to fix it yourself. Personally, I can advise the services that can be found on this site…Continue
Started by Jack56. Last reply by Alice Billson Aug 10.
Hey everyone, I have updated the build for Rhino 7. The gradient trails are fully operational again. I have also removed the need to have element in any of the demo files. Please delete previous…Continue
Started by Luis Quinones. Last reply by Mark Bechtel Jun 21, 2022.
Opening up for some ideas on updates as I look to start to update the tool for Rhino 7 :)Continue
Started by Luis Quinones. Last reply by Luis Quinones Apr 15, 2022.
Comment
Hi Kim,
Culebra uses only perlin noise and flocking behaviors. The last image you uploaded can almost certainly be created using Culebra, in fact the next release will more than likely have a banding component that will create those types of strips.
Hi Zaidoon, Thanks, ill keep that in mind for future dev.
hi and thanks for the amazing plugin well done ... a feature maybe to consider for the next version is snapping, the trails of the agents snap to the closest point on a grid. saw it on a masters project in the bartlett.
Thank you for the awesome plugin. You really help me since I'm doing thesis regarding the swarm affects. I will definitely try this plugin and let you know. Hope you can develop more features of this plugin in the future.
Hi Christian, thanks, this is the first pass at it, there are more features I have planned for the next release.
Hi Luis, great to see that somebody is coping with this (promising) topic again after Quelea seems not to be developed anymore.
Looking forward to test it and see your approach this weekend!
Welcome to
Grasshopper
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