algorithmic modeling for Rhino
This can be very tricky using Nurbs surfaces. There are some tutorials on how to do it by hand in Rhino: https://vimeo.com/3297459, but I think you'll find it difficult to replicate that process in GH.
If you're willing to settle for meshes, you're probably better off building a mesh cage and using SubDivision to create the final shape.
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