algorithmic modeling for Rhino
Hello,
I'm working to reproduce a similar result from the image you can see below. This is to drap to a building facade. You will notice there are some "random" angular forms such as triangles and deformed pentagones. They are also overlapping, which is the part that fear me the most to archive in GH. They are not really overlapping, but see the picture below.
However, I'm searching the web to find some way to start this form. I've also a base model which could be use as a starting from, but I still don't know how I could archive the overlapping results. Thought I could use the grids to help me, but forms varies from 3 to 5 edges.
Any helps would be the welcome at some point.
Regards,
David
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It depends on how much work you're willing to do by hand. It'll certainly be quite difficult if any polygons are touching, but if all polygons are separated by at least one triangle, you can easily deform the triangles to match the transformed polygons. I attached a file which uses the Point Deform component to move triangle vertices along with polygon transformation. I did however draw the original shapes by hand.
Thank you very much for your time, David.
Here is a good example when you start from polygones.
I've search the forum to find information on how to populate points ON a volume. Not inside, only on the surface. It is very easy to do so with a surface, but I have an hard time figuring out how to do so.
To generate some "points" on the volume, I used to intercept my base form with contour's component twice in different vector's angles. I explode and reuse the vertex to cull 'em randomly and use it to make my polygones. It's not fully efficient but that's the only way I've found to generate point on volume.
P.S how do you make these swatches on the layout? Regrouping different components, very useful and help the reading.
Again, thanks for you time it's much appreciated.
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