algorithmic modeling for Rhino
hi all,
i'm currently working on a project using the sdr tesselation plugin to get a WP packing on a surface. the issue i'm experiencing is that rhino runs incredibly slow when the wp bubbles are baked, and my file sizes are massive. i assume this is due to the numerous instances of the bubbles? but given that the packing only utilises two types of polyhedrons, i would naturally assume rhino would be able to perform better.
my questions:
1) is there a way to bake the wp bubbles so that the two shapes are separated into 2 layers in rhino, so it's easy to identify which is which?
2) since there's only 2 types of bubbles, perhaps baking them into 2 rhino blocks that are repeated according to the packing system might improve performance? this suggestion is only based on the using blocks wiki that states repeated instances of a single block do not increase the file size.
i'm a new rhino/gh user, so i'm not sure if these suggestions are plausible to be implemented, just thought i'd put it out there for future development.
Tags:
Yes, blocks would be a good way to do this.
Can you let me know any deadlines or time frames you need this in and I can look at enabling this (at least for the WP pack to start with and any other desired packings).
i have my final presentation this coming tuesday, so ASAP. sometime in the next couple of days would be ideal.
thanks, jon.
I can try and do something over the weekend if that helps.
looking forward to any progress! good luck :)
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