algorithmic modeling for Rhino
Hey,
Newbie. Is there a way to use distance logic to create a spaceframe that could be warped?
I'm looking to create a Spaceframe structure (3d grid) that is able to be adjust for density (attractor point), remove points in the grid to create cavities, etc.
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I created a conceptual video demonstrating this:
^I was using strictly a plugin for Adobe After Effects that was taking my OBJ point grid, and I could easily dictate:
It seems easy to create the 2d grid of points. But not so easy connecting them by distance? or "nearest x" and "nearest y" value in a 3d manner.
I've looked at
Neither of these work perfectly when creating a complex 3D grid of points.
Any Ideas? Maybe Kangaroo is the best approach to warp the grid?
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edit:
Got a great start, Karamba can connect nearest neighbor with a maximum distance and number of connections!
KARAMBA is indeed a great tool.
You don't need it for a nearest neighbor search, though. The native GH Proximity3D will let you also specify a minimum distance.
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