algorithmic modeling for Rhino
Hi guys, I have been developing some sketches where the start is performed through the grasshopper, but in the design process I introduce Zbrush and Blender. Anyway, once I lose the parametric relationship and malleability, I'm back into grasshopper to study one way to obtain the same result just using grasshopper, I attached one image and the file about the strategy that i´m study. If anyone here know a more effective way ,I really appreciate. Thanks in advance.
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hello I try to work with your definition to create a texture close to the erosion of the rocks but I can not put a good mesh input other than Msphere. (photo1) it is the texture that I seek to obtain.
I try with revolving surfaces that I rebuild for with a lot of control points to get a mesh with a maximum of quad face. but the results are too irregular (photo2)
I put in link the file with the surfaces which I'm trying to texturize
if anyone has any advice please
there is the file with the surf there 's not rebuild because that's to heavy
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