algorithmic modeling for Rhino
hey guys.
i am relatively new to gh, but have an assignment in class to do asap. i am kind of struggling with it, but the idea was to have other basic geometries like 3D cubes (or squares in 2D) in a boundary box (or plane in 2D) and then basically construct voronoi cells around it.
does anybody have an idea how to do this? any tips or example definitions that i could work on would really really help.
cheers,
a.
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