algorithmic modeling for Rhino
hey guys,
i have been searching the forum for information on applying random points to a surface, to create a split surface voronoi.
something along the lines of this
can anyone help me please. i have attached my wip defintion and model. i need to extrude the boundary rectangle in the z direction relevant to the surface normal and then hopefully i will be ok but so far i am massively struggling.
any help would be greatly appreciated.
Tags:
Pieter,
I am exploring something similar, and I was curious what the expression was that you used for the number of random values.
Thanks,
Rich
Hi Richard, it's 2*N, to create equal amounts of x and z coordinates.
Thanks that helps, but I'm getting a few warnings within the definition. I may be missing something. Would you be able to take a look?
Box 2Pt needs two points ;)
I'm kind of in the middle of something Richard, so here is my file, so you can compare it with yours.
Ya I figured that was the case....Thanks I really appreciate it.
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