algorithmic modeling for Rhino
Hi everyone! I'm new here and started modeling with GH a few weeks ago... i've got a problem creating a voronoi on polysurfaced objects with "hard edges". i tried to model one surface out it of to have it easier to project or map the voronoi on it but it looses its shapes and so on.
i see no other solution except unroll it, place the voronoi on it and build/join it with rhino again. i thought there would be a quicker way doing it with GH but i can't find a solution.
it would be nice if someone helps me.
Thanks
Patrick
i attached the file so you get a better understanding what i' talkin about
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i think this is what i need!! i tried it to do it by unrolling it and projecting it with GH, offsetted the lines and lofted them. here a screenshot of my unrolling and building with rhino... there is a problem around the edges. so i thought it would be easier to do it one way with GH (and also much quicker)
could you explain me how you do it?
thanks
found a easy quick way how to create the voronoi offsetted curves on breps with the project item... the problem is that the offset is distorted at the way to the bottom... anybody got a solution on it? another problem is the loft between the lines and the extrusion of them without overlapping. how can i do that?
thanks
Patrick
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