im having some conceptual trouble with what should be a simple problem involving vector summation (i think?).
I am working on a very typical multiple attractor rig setup where i want to rotate a series of panels (think:louvers) along the length of a line, their rotations driven by attractors. Now, the part Im struggling with is getting the "final" vector to look right - as it standsi dont feel that distance - or magnitude - of the consitutent vectors is being considered. i want to be sure that while remote attractors bear some influence this influence only holds in proportion to their distance...
the question i suppose is A. have you seen a good example of this somewhere? or B. can you suggest a good routine for this?
a mass vector addition anda divsion produces a vector that's a fraction of the addition which is not useful ( if oudn this in another user's example)
a mass vector addition feels right only it seems to emphasize longer vectors, even though those are the ones with presumably less "pull"...
help?
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