Interesting little project...
I'm creating a helix structure.. Two sets of helix cover to radius. I using a series set to create this. So thats where I stand.
The main thing is to first scale the top to create a whirlpool/tornado construct. Working on this.
My main question though, is how do I create variable radius across a piped curve. As in this hand done version.
In self creation, I extract the points of the single helix and scale them +/- x and loft the result. Any ideas?

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