algorithmic modeling for Rhino
Hi
really needing the help of the people on here.
What im trying to construct in grasshopper is a wall that is made up of small components (pixels). I want the 'pixels' to be larger at one end of the wall and gradually scale down towards the twist in the wall.
I have tried scaling the domain boxes, but this hasn't helped
im sure there is probably a simple method on doing this and i am just not doing it right
any help would be greatly appreciated
I need to have this script completed by Sunday (3 days away)
The first attached file shows the current wall designed, the problem with this design is that all the 'pixels' are the same size, i need there to be a varrying of sizes, so that the wall forms a gradient type effect (large at one end and gradually turns into smaller pixels)
the second file shows the new design for the wall
we want to use box morphing to morph the pixel to the wall, the division of the wall will be where the pixel is morphed to
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that is PERFECT! thanks for that
the only issue i have is that only seems to work for a 2dimension shape. Im sure i would be able to apply similar principles to make it work on the 3D wall?
the attached files shows the progress.. it works when the 2d sqaure is applied, but not when i attach the wall surface
maybe this?
nice
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