Hi all,
GH 101 here, working on a little simulation of a slicing process (showing what happens in an RP machine). The basic definition is working fine (it's _very_ simple) but I don't know how to (correctly) end up joining the surfaces that make up each slice (top and bottom planar srfs, extruded sides). Problem is, in my definition, the extrusions end up at tree level {0,0,n} whereas the top and bottom surfaces are at {0,0,0,n}...
I've tried various combinations of merges, as well as some of the other possibilities of tree manipulation, but I haven't found the right one that allows me to bring the top and bottom surfaces down to the same branch level as the sides so I can join them branch by branch.
I can just flatten the whole thing and let Join figure out which surfaces to join. In this case the results are unambiguous, but I can imagine that there will be cases where one will have a tree like this and not want to flatten it down to join, because the wrong things might get joined at that point... Is there any way that the tree structure can be kept and just the correct branches get joined?
As always, thanks for any and all enlightenment... --Mitch
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