algorithmic modeling for Rhino
Every seed value (any positive integer) is associated with a specific random sequence. And it's always the same random sequence too, which is sort of important because you want stuff to be repeatable.
However you can get away with just a single random object here. If you want N random points, you can generate 2*N random values, and then use the Numbers To Points component with a XY map to create your points.
A non-random random way to place points in a rectangle is to use the populate 2D component. It is also random, however it keeps the distance between adjacent points as large as possible*.
* note: not a legal guarantee, it's an approximate process.
Oh sorry, I missed that you were creating 3D points. You'll need to generate 3*N numbers in that case, or use Populate3D.
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