So, I'm a developer for T-Splines. I've been looking at Grasshopper to see how T-Splines and Grasshopper can be used together. One simple way I've seen them used together is to panel T-Splines on surfaces.
Most grasshopper techniques I've seen concentrate on using surfaces and parameter space, and breps are much harder to use there. The breps we output are not trimmed, so they have that going for them.
I guess my question is whether it would be useful to release something like this, or if breps are not very useful for further construction, in which case you could just bake the mesh and do a single conversion using our existing command once the mesh looks good.
More long term, it seems like adding mesh modeling tools like extrude face, thicken, weld, etc. with appropriate inputs might make it possible to do some interesting branching designs. I've held off on things like that so far because David Rutten says that the SDK is still being changed so much, and because I'm not sure how useful it would be.
Is this kind of integration useful?
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Thanks for all the supportive feedback. I ended up making the component shown in the video available on the
T-Splines forum. Please let me know either here or there if there what you think of it, suggestions, etc.
Thanks