Grasshopper

algorithmic modeling for Rhino

Hello everyone, this is my first time posting, asking questions.

Really hope this will be an easy one. =P

So, basically, I have this crazy amount of mesh spheres traveling towards various points. As they travel along a curve (which is created by the shortest distance according to some mapping data), they grow bigger. Until they hit the destination. 

The problem is, how do I merge/trim/combine the meshes together when they overlap/touch each other? Something like what the Metaball does? This is all because I wanted to have a whole bunch of clean meshes as an end product so I can easily 3D print them or work on top of them as a new geometry. 

Thank you very much

Views: 1158

Attachments:

Replies to This Discussion

thank you Michael, I will try that out now ! 

RSS

About

Translate

Search

Photos

  • Add Photos
  • View All

Videos

  • Add Videos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service