algorithmic modeling for Rhino
Hey Guys,
I'm kind of starting out with grasshopper and have a problem that seems to be easy to solve having the required knowledge.
I am having a perfect sphere generated in grasshopper, there are straight lines starting from the center of the sphere intersecting it, these intersections are my given points. Now i want to generate a triangular grid out of these points.
The triangles don't need to be mapped on the sphere, so the curves connecting the points can be straight, although if they are arcs I don't have a problem with that either.
Here's a pic of the sphere, the given points on the surface have a circle around them (they don't matter though).
The thing you see in the pic is going to be something like a joint, if I could get my triangles, i think i'll be good to go on defining it.
Thanks,
- Harald Lesan
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Seems like this is a bit of a non-trivial problem (why half of the default tools in this area are fixed to 2d) but after getting lost in 3d voronoi/delaunay threads, finally cottoned on to the fact that what you actually want is a 3d convex hull..
Finally found Mateusz Zwierzycki's 3d Convex Hull (the latest version)
http://www.grasshopper3d.com/forum/topics/incremental-3d-convex-hull
and then you just extract mesh edges.
(I replaced the Line inputs as you didn't internalize them in the initial file, so just replace them back)
Edit: just found out that the component is included in the Starling Plugin under slHull3d
http://www.food4rhino.com/app/starling?ufh=
Thank you very much! I really apperciate your effort to help out and the best part, it just works perfectly.
I was prepared to map the surface onto a plane, so i could create a delaunay-triangulation and then map it back onto the sphere, luckily i don't have to do that now :)
Have a nice day
- Harald Lesan
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