algorithmic modeling for Rhino
What is the best option to make triangle grid on existing model, which I exported to rhino. I was trying to make it with Weaverbird but it's hard for me and lunchbox just want surface and when I modify mesh to surface it is kind of explode model.
I want to have some kind of triangle curtain wall on my model so I hope that someone will be understand what I mean
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The only smooth triangle re-meshing component is MeshMachine from Kangaroo 1. It will fill a surface or polysurface or a starting mesh surface with nearly equilateral triangles. Output to a Plankton mesh component and then into a Mesh component to get a mesh out. Then you could grab a mesh wireframe if you want and possibly project those onto your original surface?
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