algorithmic modeling for Rhino
Hello,
I'm trying to recreate something similar to this artists' work...
http://www.jontyhurwitz.com/anamorphosis
I've worked on two ways to achieve it and both contain elements of what I need, but not neither way is able to give me the fully desired effect.
Both methods are in the attached gh file. he first is a simple surface mirror which works in as much that it maintains the geometry of the cube, but doesn't distort in the way I want.
The second method does distort in the way I want (as viewed from Point "V" in the attached file. This method though does not rebuild the geometry after the transformation and I can't think of an efficient way to do it.
Does anyone know how I may be able to merge the ability to transform in the way that I want and to reconstruct the geometry afterwards?
*Update*
I stumbled across this which really helped.
http://www.grasshopper3d.com/forum/topics/conical-anamorphosis
The only issue I now have using Daniel's gh files is trying to apply it to multiple geometries at the same time. Is this possible?
Thanks,
Tags:
Sorry to bump this again... I'm still stuck with it. Has anyone got any ideas?
I've attached a test file which I'm using to try and achieve the effect I want. Ideally I want to be able to select multiple (maybe 30) breps into the same GH component.
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