algorithmic modeling for Rhino
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BTW: Describe (like talking to an idiot Robot) what layer "policy" is required:
i.e. : (a) load a cloud (or many) [Q: some transform anyone?], (b) after sampling them in the guidList and "converting": delete or put in some layer(s) (if exist?, if new?, nested?), (c) hide ... etc etc.
Regardless of layers et all ... have in mind that since clouds are unpredictable/variable ... the only logical approach is to store the "converted" cloud content (points, normals, colors) on a per equivalent tree branch policy (as the V1 already does based on what sort of animals the guidList has on hand ). This simply mean that the "converted" items are resident in GH collection(s) [Trees] and thus ... well ... they have nothing to do with layers (unless: you want to bake them?).
That said ... this layer thingy (bake excluded) it doesn't make any sense to me ... unless you want to control which clouds to "convert" on a per inspect/process cloud(s) per layer basis.
BTW: What is the "point cloud component" ???
Here's the V2 (the trad update) - see logic(?) above.
Does the business via 3 working modes (plus an important Ducati promo):
This is just what I needed. Many thanks for your help.
So ... the whole thingy with layers ... appears (as I said) pointless unless you want to visually inspect clouds PRIOR any action and THEN authorize batch (so to speak) auto "conversion(s)" accordingly.If so ... in order to recall mistakes you'll need other type of stuff (say: guids sampled as persistent data in some "storage" parameter [as well as the trees branches]).
In fact I'm doing this pointlessly complex approach these days because a good friend of mine (CEO at a very big refinery in S. Arabia) wants a total reverse engineering for that $#%$#% plant (meaning a very complex 3d dataset as the final result + VR stuff via Quest3D + personnel training + ... ). I'm using - obviously - CATIA for the solid modelling part and a bunch of Genesis 2 Puget custom systems for any "post" work on the myriad of 3d models.
On the other hand ... er ... hmm... insofar ... automation for automation's shake proves to be the art of pointless.
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