Grasshopper

algorithmic modeling for Rhino

Hi, I'm having some problems with the Inside component. I have a list
of points generated in a grid and two Breps. I have points inside both
Breps, but the Inside-component only finds the points in the second
one, not the first. Any ideas?


Views: 4389

Attachments:

Replies to This Discussion

I still can't figure out what the problem is, though it seems so simple. Here's another screenshot of the whole definition.


What is the S-input on the Inside component? I can't find any information on the net, the Wiki or here about this component. I've played around with different settings, but without results.
Is the point actually comfortably inside the box, or is it touching one of the box faces? Points are officially supposed to be coincident with surfaces tend to randomly fall towards the inside or the outside when evaluated. After all, the difference between 0.2e-68 and -0.2e-68 is very very small, much smaller than the accuracy you're working with. However, one of the numbers is positive (inside) and one of them is negative (outside).

--
David Rutten
david@mcneel.com
Poprad, Slovakia
Hi David, thanks for having a look.

I've tried placing the point in the middle of the box, but that doesn't change anything. The point is definately inside the box, but the Inside component doesn't identify it as a point on the inside.
Ok, sorry, I see now what's wrong.

The problem is this; you have a grid of points (many points) and you have two boxes. When you operate on these structures with the Inside component, it will match them up in the following way:

first point | first box
second point | second box
third point | second box
fourth point | second box
.....................................
hundreth point | second box


You need to compare ALL points with ALL boxes, then combine the inside/outside results until you eventually go back to a single boolean value. If you have a limited (fixed) number of boxes, say two or three, you can duplicate the operation and then combine the result:


If however you need to cater for a flexible number of boxes, it becomes a lot more complex. You need to have a good grasp of data layout and data matching if you want to make sure that the points and boxes are matched up correctly:


--
David Rutten
david@mcneel.com
Poprad, Slovakia
Hello David,

I found this discussion very interesting, so i went on to try your screen shot (top)..
for some reason, the definition isnt working, I think this is the problem...
both "Inside" components are spitting back "false" statements. therefore feeding the "false" into the Gate Or component...making the output of the Cull Pattern component say.. "empty generic data list.. how can i fix this??

thank you
Juan_P
Hi stencil

first of all just for visual information turn on the fency wires (you find it in the fly out view) then the transmitted information is easier to read for you and us ;)
tested your file and you are right the brep inclusion is not testing every brep it only gives you the points for the last connected object

see attached image if you need a fast workaround until it is fixed
(you have to flatten the tree for the pointgrid both for inclusion test and dispatch)

Hi David, I have been playing aroung with the Point in Brep component and some points that are actually outside of a closed Brep are been shown as if they were inside of it. Is it related to the tolerance you mentioned or am I doing something wrong with my definition? Thanks a lot!

Attachments:
Thanks David and to], I'm still pretty new at GH so I appreciate your help!

Problem solved for now, but what kind of component is the one with the blue arrow in Davids definition?
it is called pathmapper : logic/path mapper(red cube)
with that component you can work on the data layout (pathlogic...very important for working with grasshopper...thats why i recommended you to turn on fency wires)
Oh! Path mapper has an extensive Help-file - I'll check it out immediately. Thanks!

RSS

About

Translate

Search

Photos

  • Add Photos
  • View All

Videos

  • Add Videos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service