algorithmic modeling for Rhino
I'm trying to randomly swap items in a tree. The idea is to join points with lines but randomly switch some points across paths so the lines cross over. I couldn't figure out how to do this with just the GH components so dabbled in VB... Can someone give me some help here please?
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Private Sub RunScript(ByVal PointsToSwap As DataTree(Of Object), ByVal PointsInEachPath As Object, ByVal Paths As Object, ByVal ProbSwap As Object, ByRef SwappedPoints As Object)
Dim i As Integer
Dim j As Integer
Dim RandomClass As New Random()
Dim RandomNumber As Double
Dim PointToSwap As Object
Dim ThePointsToSwap As New DataTree(Of Object)
ThePointsToSwap = PointsToSwap
For i = 0 To Paths
'set path
Dim apath As New GH_Path(i)
For j = 0 To PointsInEachPath - 1
'swap items
'RandomNumber = RandomClass.NextDouble()
randomnumber = 0.5
If RandomNumber > ProbSwap Then
PointToSwap = ThePointsToSwap(apath, j)
ThePointsToSwap(apath, j) = ThePointsToSwap(apath, j + 1)
ThePointsToSwap(apath, j + 1) = PointToSwap
End If
Next
Next
SwappedPoints = ThePointsToSwap
Tags:
Hi Martyn,
Only the way that you access the path seems to go wrong. I usually use a different way to point to the path in a datatree, maybe you want to try it that way: YourDataTree.branch(i)(j)
This way you can directly make use of your loop variable. I also got rid of some inputs for the tree sizes as you can just get that information from the datatree you bring into the component. Lastly I thought that it would be nice to add an input for the random seed (as it is always nice to have more control over the random appearance). In bold the changes (the result looks pretty nice by the way, make sure to post the physical result when it's ready!):
Dim i As Integer
Dim j As Integer
Dim RandomClass As New Random(rndSeed)
Dim RandomNumber As Double
Dim ThePointsToSwap As New DataTree(Of Point3d)
ThePointsToSwap = PointsToSwap
For i = 0 To PointsToSwap.BranchCount - 1
For j = 0 To PointsToSwap.Branch(i).Count - 2
'swap items
RandomNumber = RandomClass.NextDouble()
If RandomNumber > ProbSwap Then
ThePointsToSwap.branch(i)(j) = PointsToSwap.branch(i)(j + 1)
ThePointsToSwap.branch(i)(j + 1) = PointsToSwap.branch(i)(j)
End If
Next
Next
SwappedPoints = ThePointsToSwap
Thanks Marc, that's great, I knew there would be a better way to reference items in a tree!
I will post pictures of anything I manage to make!
A = B
B = A
will not swap two values, it will set both to B. To swap two values, you'll need a third to cache the result:
cache = A
A = B
B = cache
--
David Rutten
david@mcneel.com
Thanks David,
What I thought the code was doing was making a copy of the input tree and then setting
CopyA = OriginalB
CopyB = OriginalA
I ended up doing the cache thing anyway!
It turned out that that VB script was doing something strange... when it swapped the first point, that point seemed to disappear from the original list. I had to swap a point into another variable before the first swap and then use the variable to swap back into the list.
I got what I wanted in the end though... Just need to work out how to get a set of radii for the variable pipe component next!
(and the world class solution would actually weave the curves, but I think that's beyond me!
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