algorithmic modeling for Rhino
This is a simplified version of the surfaces.
And that happen when i try to intersect them with themselves. Boundary box functions though.
And that's how i want them to look like (only without these jumpy edges -made with 3d voronoi- not exactly the result i search for).
I want a connections like in the left side of a surface: surfaces extend till they intersect and then trim themselves.
Best Regards.
Eugene.
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I am bumping this up, because I am searching for the same answer.
How is it possible to get the intersection lines of the circles in the first picture?
Can this be done with surfaces as well?
Thank you
brep/brep
Hi guys..! Even i am eager to know how this intersection is done!
Is there a way to union the circles on a curved surface. I have attached the image, rhino n grasshopper file.
Please reply ASAP! Many thanks!
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Grasshopper
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